*The suggestion will continue as long as needed
After finishing our inventory and weapon effects, we're designing a more advanced combat system that will define how a weapon will damage a target. Since this system is as important as any other feature, we're looking for your opinion and suggestions so that we'll hit the mark.
Here's how the new combat system works:
Armor rating and armor integrity
Most creature in Legends of Ellaria has an armor rating and an armor integrity. Before calculating any damage, the armor rating is calculated based on the integrity of the armor. For instance, if you have an armor of 16, with an armor integrity of 30 out of 60, your actual armor rating is 8 (50% integrity).
Physical damage vs armor and armor integrity
Any weapon (except for some magic effects) has a physical damage. The physical damage is calculated against the armor, and needs to be higher than the armor in order to cause damage to it's target. For instance, if your armor is 8 and you received a damage of 5, you won't suffer any damage.
However, every damage that your armor absorbs will lower your armor integrity, which degrades your armor and makes it more ineffective with each blow. For instance, if you have an armor of 16, with an armor integrity of 30 out of 60, and you received a physical damage of 10, then your armor will only absorb 8 points of damage (50% current integrity of the 16 armor rating). You will then receive a -2 health and a -8 armor integrity (22 out of 60), and will now have an armor rating of 6 instead of 8.
* Depending on your character level, armor integrity slowly regenerates over time
"Ignore armor" effect
Most piercing weapons will have a smaller damage, but will have an "ignore armor" effect. The ignore armor effect ignores some of your armor without causing any damage to your armor or to your helth. For instance, if a weapon has 5 damage and 6 "ignore armor", and you have an armor of 8, then 2 points of damage will be absorbed by your armor, and your health will drop by 3.
* The ignore armor doesn't damage any of your health or your armor integrity.
Fire, Frost and magic effects
Once the physical damage is calculated, other effects may damage you:
- Fire damage - ignores half of your armor for damage calculations
- Frost damage - any damage that penetrates your armor is doubled
- Magic damage - ignores all of your armor
Although these effects are more useful than a regular physical damage, they have the following disadvantages:
- Weapons that holds these effects are rare and expensive
- Magic projectiles that holds these effects don't usually do physical damage
- None of these effects drops your armor integrity(no, fire damage will not melt an armor )
- Resist fire, frost or magic effects can negate these effects
Here's an example:
If you have:
Health - 50
Armor Rating - 16
Armor Integrity- 45/60
(Actual armor rating - 12)
And recieved the damae of:
Physical damage - 5
Ignore armor - 5
Fire damage - 6
- The ignore armor will drop your armor rating from 12 to 7
- The physical damage will not penetrate, but will drop your armor from 7 to 2, and inflict 5 points of damage to your armor integrity
- The fire damage will ignore half of your armor (one point), and will do a damage of 4 to your health.
The result will be:
Health - 46
Armor rating - 16
Armor integrity - 40 / 60
(actual armor rating - 10)
With this in mind, blunt weapons will do more physical damage but will have less armor piercing. Arrows will have more "ignore armor" than actual physical damage, and swords will have a balance between armor piercing and damage.
We will appreciate any suggestion or feedback on this topic. Since this suggestion is also a discussion, you can post any comment as long as it's related to this topic.