[quote="Valerian"][quote="66Austin1"][quote="NitoMurray"]My questions still go unanswered, and my lumber mill question misunderstood :'( At least I have the UK election to perk me up (or make me pay an extra £3000 in tuition in 4 months...)[/quote][quote="Valerian"][quote="66Austin1"]
Well I don't think so I do know that when you use your ULTIMATE FIREBALL DEATH SPELL OF DOOM or whatever when a mage it gets a timer of a cooldown but that would probably be only 30 mins because it would be able to wipe out entire armies[/quote]
STOP. I might be stupid, but when do you asked this questions??? There weren't showed to me....or i just overread them^^ Sorry[/quote]
But thanks for the answer, altough Nito and I wonder about the connection between the lenght of a day and for exapmle spell-cooldowns
alright from what i have been told is that the spell cooldown isn't really affected by the day length because if you casted it 3 minutes before midnight and its based on an actual day system then boom another spell 3 minutes later, I think its based off of time instead like a 30 minute timer or something like that[/quote]
Ah, okay. So cooldown depends on real time not ingame time. So do the ta.system I suppose.
And regarding Nitos Wood-Question. If I remember correctly, it was a bout the possiblility to build a secound lumber mill or other wood production facilities[/quote]
Correct about my question;
Also, my fears is also based on elements that may be tied to specific times of day. Such as events like undead appearing at night. If days are short, this is a trivial matter. If days are too long, you have an undead apocolypse. Having buffs/debuffs during the day/night may be utterly worthless, or become crucial to strategy and planning. Without knowing the mechanics of such things, and the length of days (in real time) it's hard to judge worth and viability of a lot of things.