Sat Feb 13, 2016 12:16 pm
thomasert wrote:Building 1: Rafineri of wood, metal and other
utility : from building will allow us to increase production and quality of the resource available on the map
building 2: cemetery
utility : is building that will be most useful when you are necromancer will fill have died basic for to resuscitate to build a great city and also resurrect power of great heroes died in battle but it will be possible to resurrect his heroes as in being a great necromencien
Maybe add this to the cemetary, where cities need a cemetary for when a person dies, it automatically generates a tomb stone, and a funeral service will be held and able to be attended by the player to consol the family and friends, giving a happiness bonus, and 15% faster movement and work speed for the family and friends of the deceased, and this can allow up to 6 funerals on going at once. Soldier deaths, on the other hand could be a mass funeral service that takes place after the war, and you can designate a warriors memorial hall that allows for soldiers with high kill count to be commemorated and have a random name and brief description of their deeds and have it provide a inspired boost on all guards and soldiers within the area.
An issue of mass graves appearing over the course of the game, maybe you could later upgrade to a giant mausoleum with an underground area for more space on another upgrade.
As for how necromancers can play into it, maybe allow enemy necromancers who are able to sneak into town, and get to the mausoleum/cemetary, the option to raise a portion of the amount of graves as zombies and skeletons to go wreak havoc in the town, and allow him to slip out undetected if stealthy enough, or go assassinate the king /player so his zombies and skeletons will have more time to wreak havoc. Maybe even add a debuff overall to that city on the soldiers and civilians having to fight those they once lost.
At the same time, allow the player necro to use the cemetery as a emergency troop reinforcement during castle defense, but gives a slight debuff called horror, of fighting alongside ravenous zombies, and the clanking and creaking bones they once called family and friends. This debuff slowly gets weaker the more evil your kingdom becomes.
Kinda just rambling off ideas to build upon what was already presented.