Dark Quests of Ellaria

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Coredog
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Re: Dark Quests of Ellaria

Postby Coredog » Mon Jun 05, 2017 7:43 pm

NitoMurray wrote:Well, for example look at Diablo Lore. A necromancer simply being a title given to a priest of Rathma. It's more of anything to do with the dead, but given their actions they're also cultists. It's one of the few examples where you can't be one without the other. If it's not in the form of a religion/ deity then it can still be classified as cultist behaviour.

Definition:
a. A religion or religious sect generally considered to be extremist or false, with its followers often living in an unconventional manner under the guidance of an authoritarian, charismatic leader.
b. The followers of such a religion or sect.
2. A system or community of religious worship and ritual.
3. The formal means of expressing religious reverence; religious ceremony and ritual.
4. A usually nonscientific method or regimen claimed by its originator to have exclusive or exceptional power in curing a particular disease.
5.
a. Obsessive, especially faddish, devotion to or veneration for a person, principle, or thing.
b. The object of such devotion.
6. An exclusive group of persons sharing an esoteric, usually artistic or intellectual interest.



I also would like to see the natural rising of dead from large battles, to given something of a buffer zone between players and kingdoms. It'd also give a cool feel, a middle zone becoming an infested no-mans land filled with undead due to the constant warfare.


Just to chime in, i believe it would be interesting to have undead to appear after a major battle. The reason they appear could be because some distrubed their graves, maybe your kingdom just left their bodies on the battle field, or maybe you have a necromancer using them to attack your kingdom. A lot of cool ideas that could be had with it.


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